Some models were textured by Slava (https://doublepeace.artstation.com/)
The characters for top-down shooter "Watchers".
I was responsible for whole 3d workflow of characters: sculpting(Zbrush); retopology(3dcoat); modeling, uvw and skinning (3d max); baking and texturing (Substance Painter).
The project's engine is Unreal 4.
Also part of my work was texturing (I marked they by icons "paint roller")